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Phew.

Long day. One last jam-packed ride on the 49 Muni to Japantown for Andrew Crow’s closing Interaction Design workshop for UX Intensive. An intense day of prototyping followed by a closing party, complete with an open bar and wonderful new friends with Minnesota and Bay Area connections alike. Then, a dash across town to the Adaptive Path office, for further drinks and entertaining in our inspiring design space.

Back to work tomorrow, with sketching on the menu. Sketching, sketching, sketching.

It is a good life.

Ghost-Riding The Whip

The other day I learned from one of my coworkers that Bay Area culture is deeper and more nuanced than I could possibly imagine. Heart-touching music videos such as this one from E-40, that detail the finer points of the Hyphy movement, apparently make many locals’ hearts quicken with pride.

Confused? Yeah, I am, too. This video helps me make a bit more sense of it all:

But not that much more sense.

Task Flows and Character Counts

Another busy night catching up on work. You might do better trying to catch me over at Twitter.

Hugs,
Dane

The Ganache Guru

Today we kicked off UX Intensive with a rousing session of Design Strategy, hosted by none other than Brandon Schauer. It was a great time and we got to wield Sharpies and Post-It Notes and drafting dots with reckless abandon, all the while being fed like kings.

It’s gonna be like this all week, with heavy-duty learning during the day and working during the night, so my contributions to the Ether will be light.

A summons to all your foolish blood.

826 Valencia is an amazing, wondrous place. I want to live in their world. I want to write again. I want to make people experience these things.

In Stock

826 Valencia

Deck Brush - Staff Pick

Martini has a thing for ice cream.

I went south today, and met up with some friends for the Great American Food And Waiting In Line And Music Festival in Mountain View. Apparently the event planners had grossly underestimated America’s appetite for food, and the lines were so long our group actually began taking them in shifts. The one for burgers was an intimate spiral that wrapped around itself two times, and it was an hour until we were finally united with our meaty bliss.

We waited in line for bacon (sweet, delicious bacon, the candy of meats) for twenty minutes, advancing a mere foot before abandoning that objective for some slightly more attainable southern barbequed meats. We ate and snoozed in the grass, nursing our food comas to the fine jazz stylings of Big Bad Voodoo Daddy.

True to the theme of the day, the most popular topic of conversation seemed to be my close proximity to the finest ice cream in San Francisco.

Right now I’m tapping this out on my phone, and in a few seconds will publish it using the WordPress iPhone application. Technology is pretty amazing, when you take a step back for a moment and consider it. The landscape-mode keyboard is quite possibly my favorite thing in the world.

An Owl’s Life

owl-iphone-banner-v6

Dan just posted the first public transmission regarding our project, with a slick little banner of my design, and now I’m at a bit more liberty to talk about the work I’m doing at Adaptive Path.

Smart.fm is a website dedicated to helping people accomplish goals and learn stuff they want to know, in a supportive and socially collaborative atmosphere. AP just wrapped up a project helping the folks at Cerego clearly define their user experience goals with the site, and now we’re in the process of designing, developing and launching an iPhone application to complement their web-based learning tools. The really cool thing is that these guys are super open about the work they do, and are more than happy to have us share our process as we craft their application.

Alexa and Dan just got back from Tokyo, where they were busy meeting with the brilliant brains behind Smart.fm and scoping out million-dollar cantaloupes in their free time. As we continue our design process we should find ourselves posting regular updates to the Adaptive Path blog, but I’ll try to chime in at this venue however I can.

For now, it’s time to grab some sharpies and start sketching, sketching, sketching!

I can’t wait to tell them about the exploding moon.

I woke up at 6:30 this morning and realized I had to give a 30-minute presentation to the company at noon, introducing myself to the entire gang. I was gunning for a largely visual deck and had flagged a number of photos in Aperture for this purpose, but I hadn’t even started assembling the presentation in Keynote.

It was definitely a cram and I think I pulled it off, but I did learn a thing or two about narration. If you introduce a character, say a car named the “Green Dragon Wagon”, your audience will become confused and uncomfortable when you replace it, unannounced, with a silver Subaru. Then, your audience will become downright hostile if you present a photo of an old pickup truck, unintentionally suggesting that this is your car, with nary a mention as to what happened to the Dragon or the Subaru.

Dog Mountain

You see, people interpret and grow attached to things, be they rhetorical conveyances or characters in a narrative. If you unintentionally toy with their emotions by flippantly dismissing or substituting these characters, they’ll call you on it. If they like you. If they don’t like you they’ll silently judge you for it, for the rest of their lives.

Dane and James' Lost Dreams

Also, in wrapping up my presentation I described to the company our concept work for Dane and James’ Lost Dreams, which is, for those who have forgotten, what you get when you combine a cruise ship with a roller coaster (you get Awesome, with a capital AWE). Yes, Dane and James’ Lost Dreams is a true work of user-centered brilliance, a cruise ship designed for the type of person that is most often attracted to cruise ships in the first place: chiefly, people who wear faded black Harley Davidson shirts with the sleeves cut off. Upon reflection, I wish Andrew could have been there for the “sharing out” of this, given his career history. Even so, we got some largely positive feedback on our work:

“Are you insane?!”

Probably. They’ve got eight more weeks of this, and they don’t even know the half of it yet.

Let’s play a game!

What does Dane smell on a typical day during his bicycle commute?

  • Spoiled Milk
  • Exhaust
  • Urine
  • Raw Sewage
  • Garbage
  • Moist Garbage (a kind of garbage)
  • McDonald’s

I might channel some Dave Seah on this one and create a series of printed, fillable bubble forms. You know, to capture the olfactory rhythm of my ride.

Oliver’s Simple Fluid Dynamics Generator

God damn this is cool. Click and drag in the black square to make the magic happen. Works best in the smokin’ Safari 4.0, because this beast is heavy on the Javascript. In any other browser you’ll wonder what in the hell I’m gettin’ so worked up about.

Stuff like this just feeds my existing obsession with introducing deliberate thought and consideration into the texture and materiality of our digital interfaces. Seriously, computer interaction that exhibits natural physical properties, either felt, observed or otherwise perceived, really gets my blood going.

fluid-dynamics