Category Archives: Interaction

I suck at this whole self-promotion thing.

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The smart.fm iPhone app is now available in the App Store, and has been for a few weeks.

Not only is it awesome, it is also free. Thanks to the smart.fm iPhone app, I’m finally learning all those stupid tiny states on the Eastern seaboard. Because I wouldn’t want to try to learn something more ambitious, now, would I?

Super-mega-huge props go to the kick-ass team at Cerego and the experience ninjas at Adaptive Path. They made this whole thing happen.

Me? I drew pretty pictures:

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Which I guess is pretty kick-ass in its own right.

Hot damn, I’m excited.

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smartfm-evolution

Smart.fm has submitted their iPhone app to Apple for approval. Their beautiful landing page for the app gives you a nice glimpse of what to expect.

I did the concept generation for the learning game experience while working at Adaptive Path for the summer. We had a kick-ass team, that included Alexa, Dan, Brian, and all the cool cats at smart.fm. They have all been chronicling their work on this project on the Adaptive Path blog.

I can’t wait to see this go live!

Outside In: Bringing The Outdoors Indoors

"Outside In" Capstone Sketches

For my capstone project, I’m exploring ways to help outdoor enthusiasts maintain a connection to the outdoors when they need to be inside. Sadly, not everyone can work as a ski instructor, mountaineering guide or tree planter their whole lives. As these people make their way into the great indoors for the majority of their working lives, how can we make it a less alienating experience for them?

"Outside In" Capstone Sketches

"Outside In" Capstone Sketches

"Outside In" Capstone Sketches

"Outside In" Capstone Sketches

More sketches are available in the Capstone gallery at my Flickr account.

Separated at Birth

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Behold: ET: The Extra-Terrestrial and the new Photoshop Logo.

I gotta hand it to Adobe. They really knocked this one out of the park. I mean, look at that gloss. It just screams OS X Aqua circa 2000.

Yes, yes. The logo is old news, but it’s newly interesting now that you can host this ass of an icon on your iPhone.

From Analog Interactions to Tangible Bits

I spent a great deal of time this past summer turning the idea of “analog interactions” over in my head, carving and sanding and refining it through a series of essays.

It largely started in my post Analog Interactions, where I discussed my recent forays into Arduino and my increasing interest in historic, richly tactile interactions. Following that, in Scope I offered a brief summation of my obsessive excursions to the Musée Mecanique (caution, the link is LOUD) in San Francisco, studying their incredible collection of turn-of-the-century penny arcade machines.

Most recently, last week Adaptive Path published my blog post regarding my vision for the future of computing, as an embedded series of tangible, tactile interactions that reimagine the input and output devices we traditionally use to interact with computers. Off The Desktop and Into The World is thus my latest effort to describe a world of computing that naturally integrates with our rich human tradition as physical, feeling beings that exist in a physical, richly sensual world.

In pursuing my capstone project this year I’m continuing with this line of inquiry, but within a more specific context. As I move to introduce a level of academic rigor to my interest in these analog interactions, I believe Hiroshi Ishii’s Tangible bits: towards seamless interfaces between people, bits and atoms is going to be a key on-ramp into the conversation.

UPDATE: Holy shit. Did I read this paper in a dream or something? The parallels are uncanny. For instance:

As an example, they described two cold steel benches located in different cities. When a person sits on one of these benches, a corresponding position on the other bench warms, and a bi-directional sound channel is opened. At the other location, after feeling the bench for “body heat,” another person can decide to make contact by sitting near the warmth.

What Ishii describes here is effectively a networked version of the Hot Seat:

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Human-Poultry Interaction and Internet Pajamas

You can’t make this shit up.

In this paper, we present novel systems supporting remote interactions between humans and also between humans and animals. We developed interfaces which supports non-verbal modes of communication. We introduce the Poultry.Internet system, a remote multi-modal human-pet interaction system. This system allows humans to remotely touch their pet using a system interconnected through the Internet.

We also present the Internet Pajama, a wearable suit which allows parents to interact with their child. The aim of the system is to allow parents to hug their child while they are not at home.

Poultry.Internet and Internet Pajama: novel systems for remote haptic interaction

Quoth Heidegger

There are two kinds of people in the world. Those who engage in hermeneutical phenomenology, those who engage in phenomenological hermeneutics, and those who get beat up after philosophy class for being good at math.

After a lovely summer…

Tomorrow is my last day at Adaptive Path.

Tomorrow is the last day I ride Spry through San Francisco.

I’m gonna try real hard not to cry.

Mindflayer

In the context of how analog interactions tie into human experience and perception, Jared just pointed me to Henri Bergson’s Time and Free Will: An Essay on the Immediate Data of Consciousness.

All I can say is, holy shit. My long-dormant love for philosophy just rocketed so hard to the front of my consciousness that it threatens to break through my forehead.

Things are about to get interesting.

Did I mention I love my job?

Andrew suggests an explosion.