Category Archives: Design

From Analog Interactions to Tangible Bits

I spent a great deal of time this past summer turning the idea of “analog interactions” over in my head, carving and sanding and refining it through a series of essays.

It largely started in my post Analog Interactions, where I discussed my recent forays into Arduino and my increasing interest in historic, richly tactile interactions. Following that, in Scope I offered a brief summation of my obsessive excursions to the Musée Mecanique (caution, the link is LOUD) in San Francisco, studying their incredible collection of turn-of-the-century penny arcade machines.

Most recently, last week Adaptive Path published my blog post regarding my vision for the future of computing, as an embedded series of tangible, tactile interactions that reimagine the input and output devices we traditionally use to interact with computers. Off The Desktop and Into The World is thus my latest effort to describe a world of computing that naturally integrates with our rich human tradition as physical, feeling beings that exist in a physical, richly sensual world.

In pursuing my capstone project this year I’m continuing with this line of inquiry, but within a more specific context. As I move to introduce a level of academic rigor to my interest in these analog interactions, I believe Hiroshi Ishii’s Tangible bits: towards seamless interfaces between people, bits and atoms is going to be a key on-ramp into the conversation.

UPDATE: Holy shit. Did I read this paper in a dream or something? The parallels are uncanny. For instance:

As an example, they described two cold steel benches located in different cities. When a person sits on one of these benches, a corresponding position on the other bench warms, and a bi-directional sound channel is opened. At the other location, after feeling the bench for “body heat,” another person can decide to make contact by sitting near the warmth.

What Ishii describes here is effectively a networked version of the Hot Seat:

hot-seat-01

From The Archives

While paging through my journals of yesteryear, trying to find a particular passage, I came across this gem from July 22, 2003:

WEIRD THOUGHTS WHILE DRIFTING OFF TO SLEEP:

  • A lamprey swallowing a bicycle
  • “Barry’s Floss and Park”
  • A floral-patterned laundry bag, filled with laundry, tied around someone’s ankle

Human-Poultry Interaction and Internet Pajamas

You can’t make this shit up.

In this paper, we present novel systems supporting remote interactions between humans and also between humans and animals. We developed interfaces which supports non-verbal modes of communication. We introduce the Poultry.Internet system, a remote multi-modal human-pet interaction system. This system allows humans to remotely touch their pet using a system interconnected through the Internet.

We also present the Internet Pajama, a wearable suit which allows parents to interact with their child. The aim of the system is to allow parents to hug their child while they are not at home.

Poultry.Internet and Internet Pajama: novel systems for remote haptic interaction

Quoth Heidegger

There are two kinds of people in the world. Those who engage in hermeneutical phenomenology, those who engage in phenomenological hermeneutics, and those who get beat up after philosophy class for being good at math.

After a lovely summer…

Tomorrow is my last day at Adaptive Path.

Tomorrow is the last day I ride Spry through San Francisco.

I’m gonna try real hard not to cry.

Mindflayer

In the context of how analog interactions tie into human experience and perception, Jared just pointed me to Henri Bergson’s Time and Free Will: An Essay on the Immediate Data of Consciousness.

All I can say is, holy shit. My long-dormant love for philosophy just rocketed so hard to the front of my consciousness that it threatens to break through my forehead.

Things are about to get interesting.

Did I mention I love my job?

Andrew suggests an explosion.

Scope

Home Sweet Home

Maybe you’ve already heard, but I recently helped launch Adaptive Path’s new home page. A few of the other kind folks at the office designed it, and I cut it up into its hot-and-buttery front-end code. I used 960.gs for the pixel-perfect CSS grid system, and cooked up some slick back-end code for streaming our recent essays and blog posts into their proper sections.

What’s more, I wrote some tight little scripts to hit up our Twitter feed and pull down our most recent tweets. Javascript implementations are nice for low-volume sites, but when you get as much traffic as AP you need something a bit more robust. I developed a lightweight caching module that wraps around our call to the Twitter API, keeping our tweets fresh without hitting Twitter on every single (insanely frequent) page load.

Meanwhile, I’ve pretty much been living at Musée Mécanique the last two weekends, digesting their incredible collection of antique coin-operated arcade machines. While these pictures certainly won’t leave that familiarly cold smell of metal on your hands after you’re done handling them, I’ve nevertheless been dropping my observations into a set on Flickr.

Drop Coin Here

The Cail-O-Scope

Love Tester

Grope

Musée Mécanique

Musée Mécanique

Baseball Score-Board

Usability is not User Experience

And the words are not to be used interchangeably.

…just had to get that off my chest.

Analog Interactions

Life has been wonderful and busy. As a hobby I’ve recently gotten into physical computing, and now properly armed with an Arduino board and a pile of spare parts from Sparkfun and Radio Shack alike I’ve started kinda hacking electronics and building junk. So far I’ve got nothing impressive to show for my efforts, but I’ve been learning a lot about circuits and resistors and transistors and I find myself uttering things that I never in my life thought I would say. Like, “These 1/6 watt 330 ohm resistors are absolute pussies when it comes to waterboarding. I mean breadboarding.”

But see, here’s the thing. Recently I’ve taken an interest into analog interactions, those things in the physical world that you interact with every day. You know, switches and knobs and dials and levers and the like. Or at least, that you used to interact with everyday, until someone got it in their head that everything needs to be a touch-sensitive computer screen interactive kiosk management database-backed networked system utility Ronald Reagan.

Now, I like touch screens as much as the next guy, but as humans, as physical beings that live in a physical, tangible world, I feel that touch screens are pedantic and insulting to the sophisticated sense of touch that we have developed over millennia. Thus, I’ve grown interested in 19th and early 20th century interactions, from slot machines to cash registers to antique cameras, in order to develop a interaction vocabulary that is more rich, nuanced and tactile than the ones we are currently using.

Yes, I’m looking backward to help us see forward. As the wise James Lileks recently said, “You might want to take a look into that big storehouse we call THE PAST, because it’s full of interesting, useful items.” Indeed, I’m curious about ways to take these old “analog” interactions and apply them to modern digital systems in such a way that the digital experience all but evaporates. All that remains on your interface, your beautiful hardwood interface, is levers, knobs, switches, perhaps a rotary dial. Indeed, the user would be “interacting” with a database-backed networked system, but all they would “experience” would be the physical controls and physical readouts. Like the Wooden Mirror for instance, which is backed by a digital computing mechanism, even though the computer does not constitute the experiential qualities of the interaction.

So that’s what I’m investigating, and that’s why I’m suddenly so interested in Arduino. It’s by far the easiest system available for getting started in physical computing. I can plug in a series of LEDs and push buttons, and in no time at all write a tiny script that tells a microcontroller how to interact with these input and output mechanisms. It’s cool stuff, and it gets me thinking of interactive systems beyond the conventional screen, keyboard and mouse paradigm.

Over the weekend I took a long jaunt through Noe Valley, up Twin Peaks and then down into Dolores. I ducked into an antique store to help jog my inspiration, and soon discovered that nothing in the store cost less than $3,000. There was a painting on the wall priced at $80,000. I took shallow breaths, lest my foul proletariat breath peel the varnishes from the $7,000 end tables.

On my way out I struck up a conversation with Isak Lindenauer, the curator of this fine antique store, and we proceeded to have an hour-long conversation about unconventional turn-of-the-century lamp controls that he has encountered in his profession. He mentioned a lamp switch, put out by the Wirt company in 1906, that featured not one, but two pull-chains, that one could use to adjust the brightness of the bulb. A hundred-year-old dimmer switch. Brilliant.

On Sunday I went on a 20-mile bike ride, headed south and then west past Stern Grove and Lake Merced, and taking the Ocean Highway north back to more familiar territory. I stopped at a coffee shop and struck up a conversation with an old-timer, on account of my “I’ve Been To Duluth” shirt. He was fascinated by the incredible innovation of mechanical engineers during the 19th century, and so our conversation covered the wide expanse of steam engines and books of pressure calculations. Once again the topic of interactivity came up, and we discussed railroad circuitry and analog computing machines and other technologies that seemed to come before their time.

I’m no expert on these matters, but I believe that when two random encounters in rapid succession both lead to invigorating conversations about a subject that you were already jamming on, that this is indicative that you are, dare we say, onto something.