Category Archives: Design

Yes, everything is an interface problem.

Smoke alarms should be rebranded as “this device is broken and needs to be replaced” alarms, to better reflect their most frequent use case.

OCD Backups for the ADHD

The other day my friend Jake inquired as to what my backup configuration looks like, as he wants to do a better job protecting his data. After replying I realized that other people might benefit from the same knowledge, and so I whipped something together for ya’ll.
By no means do I claim to be [...]

Quantum Entanglement - Part II

This is Part II. Read Part I.
As I mentioned earlier, Siskiwit and Rosco were unintentional BFF. When I launched Rosco I wanted to preserve the link structure of Siskiwit, because people were still way into searchin’ for and diggin’ on that stuff.
Siskiwit had a long and colorful history of publishing platforms, but a number of [...]

Quantum Entanglement - Part I

This is Part I. Read Part II.
Over the last few weeks I’ve been working diligently on a few personal web projects, and what you have in front of you now is the most recent incarnation of Daneomatic, which was launched last night. There’s also a new version of Brainside Out, which has already been [...]

Objects Are Not Closer Than They Appear

In Bloomington, Indiana there is a University, namely Indiana University Bloomington. Near this Place of Higher Learneding there are Places of Higher Dwellering, where people sleep and copulate and make Cup ‘o Noodles over hot plates. Some of these hot plates are closer to campus than others, and thus are in high-demand. [...]

Travelog

After two weeks of leading a jet-setter lifestyle, crisscrossing the country in economy class, and enjoying only the finest plastic cups of Canada Dry, I have returned home. Ahh, Hood River, where all the postal clerks know my name, I have the EDGE network all to myself, and there are no more than two [...]

Flippin’ Phones

Have you ever flipped your iPhone upside down and tried to tap the buttons on the interface? You’ll undoubtedly miss most of the time. I’ve been experimenting with this, and it seems there’s a slight vertical offset between where an interface object is rendered visually, and where the screen correspondingly responds to touching that [...]