After a lovely summer…

Tomorrow is my last day at Adaptive Path.

Tomorrow is the last day I ride Spry through San Francisco.

I’m gonna try real hard not to cry.

This is so wrong.

Saw this ad on CNN.com today, and honestly I’ve spent the better part of the day trying to parse the metaphor.

AccuQuote Ad - If you died today, life insurance could be your family's prince charming.

The more you think about it, the weirder it gets.

“Talking to Yourself” Selected as San Francisco’s Favorite Pastime

It narrowly beat out “driving a Prius”, “pissing on the sidewalk”, and “being a huge dick every time you get behind the wheel and pulling U-turns in the middle of the fucking block”.

Mindflayer

In the context of how analog interactions tie into human experience and perception, Jared just pointed me to Henri Bergson’s Time and Free Will: An Essay on the Immediate Data of Consciousness.

All I can say is, holy shit. My long-dormant love for philosophy just rocketed so hard to the front of my consciousness that it threatens to break through my forehead.

Things are about to get interesting.

Did I mention I love my job?

Andrew suggests an explosion.

Scope

Home Sweet Home

Maybe you’ve already heard, but I recently helped launch Adaptive Path’s new home page. A few of the other kind folks at the office designed it, and I cut it up into its hot-and-buttery front-end code. I used 960.gs for the pixel-perfect CSS grid system, and cooked up some slick back-end code for streaming our recent essays and blog posts into their proper sections.

What’s more, I wrote some tight little scripts to hit up our Twitter feed and pull down our most recent tweets. Javascript implementations are nice for low-volume sites, but when you get as much traffic as AP you need something a bit more robust. I developed a lightweight caching module that wraps around our call to the Twitter API, keeping our tweets fresh without hitting Twitter on every single (insanely frequent) page load.

Meanwhile, I’ve pretty much been living at Musée Mécanique the last two weekends, digesting their incredible collection of antique coin-operated arcade machines. While these pictures certainly won’t leave that familiarly cold smell of metal on your hands after you’re done handling them, I’ve nevertheless been dropping my observations into a set on Flickr.

Drop Coin Here

The Cail-O-Scope

Love Tester

Grope

Musée Mécanique

Musée Mécanique

Baseball Score-Board

Usability is not User Experience

And the words are not to be used interchangeably.

…just had to get that off my chest.

Analog Interactions

Life has been wonderful and busy. As a hobby I’ve recently gotten into physical computing, and now properly armed with an Arduino board and a pile of spare parts from Sparkfun and Radio Shack alike I’ve started kinda hacking electronics and building junk. So far I’ve got nothing impressive to show for my efforts, but I’ve been learning a lot about circuits and resistors and transistors and I find myself uttering things that I never in my life thought I would say. Like, “These 1/6 watt 330 ohm resistors are absolute pussies when it comes to waterboarding. I mean breadboarding.”

But see, here’s the thing. Recently I’ve taken an interest into analog interactions, those things in the physical world that you interact with every day. You know, switches and knobs and dials and levers and the like. Or at least, that you used to interact with everyday, until someone got it in their head that everything needs to be a touch-sensitive computer screen interactive kiosk management database-backed networked system utility Ronald Reagan.

Now, I like touch screens as much as the next guy, but as humans, as physical beings that live in a physical, tangible world, I feel that touch screens are pedantic and insulting to the sophisticated sense of touch that we have developed over millennia. Thus, I’ve grown interested in 19th and early 20th century interactions, from slot machines to cash registers to antique cameras, in order to develop a interaction vocabulary that is more rich, nuanced and tactile than the ones we are currently using.

Yes, I’m looking backward to help us see forward. As the wise James Lileks recently said, “You might want to take a look into that big storehouse we call THE PAST, because it’s full of interesting, useful items.” Indeed, I’m curious about ways to take these old “analog” interactions and apply them to modern digital systems in such a way that the digital experience all but evaporates. All that remains on your interface, your beautiful hardwood interface, is levers, knobs, switches, perhaps a rotary dial. Indeed, the user would be “interacting” with a database-backed networked system, but all they would “experience” would be the physical controls and physical readouts. Like the Wooden Mirror for instance, which is backed by a digital computing mechanism, even though the computer does not constitute the experiential qualities of the interaction.

So that’s what I’m investigating, and that’s why I’m suddenly so interested in Arduino. It’s by far the easiest system available for getting started in physical computing. I can plug in a series of LEDs and push buttons, and in no time at all write a tiny script that tells a microcontroller how to interact with these input and output mechanisms. It’s cool stuff, and it gets me thinking of interactive systems beyond the conventional screen, keyboard and mouse paradigm.

Over the weekend I took a long jaunt through Noe Valley, up Twin Peaks and then down into Dolores. I ducked into an antique store to help jog my inspiration, and soon discovered that nothing in the store cost less than $3,000. There was a painting on the wall priced at $80,000. I took shallow breaths, lest my foul proletariat breath peel the varnishes from the $7,000 end tables.

On my way out I struck up a conversation with Isak Lindenauer, the curator of this fine antique store, and we proceeded to have an hour-long conversation about unconventional turn-of-the-century lamp controls that he has encountered in his profession. He mentioned a lamp switch, put out by the Wirt company in 1906, that featured not one, but two pull-chains, that one could use to adjust the brightness of the bulb. A hundred-year-old dimmer switch. Brilliant.

On Sunday I went on a 20-mile bike ride, headed south and then west past Stern Grove and Lake Merced, and taking the Ocean Highway north back to more familiar territory. I stopped at a coffee shop and struck up a conversation with an old-timer, on account of my “I’ve Been To Duluth” shirt. He was fascinated by the incredible innovation of mechanical engineers during the 19th century, and so our conversation covered the wide expanse of steam engines and books of pressure calculations. Once again the topic of interactivity came up, and we discussed railroad circuitry and analog computing machines and other technologies that seemed to come before their time.

I’m no expert on these matters, but I believe that when two random encounters in rapid succession both lead to invigorating conversations about a subject that you were already jamming on, that this is indicative that you are, dare we say, onto something.

Why Today Was Awesome (a list)

Drove across the Golden Gate Bridge with Chris and John.

Saw houseboats.

Saw redwoods.

Ate a tasty smoked turkey and pesto sandwich.

Hiked around Point Reyes.

“Hipsters in the woods.”

Ran down a hill leaping off jumps, pretending I was on a dirt bike.

Photographed tiny flowers.

Saw a quail.

Climbed an enormous eucalyptus tree.

Played in the sand.

Dug tunnels in the sand.

Saw a whale.

Saw another whale.

Watched a crow try to steal away with a small child.

Smelled kelp.

Played with kelp.

Popped kelp.

Broke open kelp.

Dragged around heavy piles of kelp.

Bullwhip Kelp: nature’s beer bong.

Had a little too much fun playing with kelp.

Poked a jellyfish.

Got attacked by the ocean.

Took pictures of a snake, getting all up in his grill.

Inhaled a tasty Slushee from Seven’el.

Didn’t get eaten by bears (as we promised Peter).

Drove across the Golden Gate Bridge.

This is the most important thread to ever emerge out of the Internet.

HERE.