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<channel>
	<title>Daneomatic &#187; Civilization</title>
	<atom:link href="http://daneomatic.com/wp/category/civilization/feed/" rel="self" type="application/rss+xml" />
	<link>http://daneomatic.com/wp</link>
	<description>Like tweets, but with grammar.</description>
	<lastBuildDate>Tue, 27 Jul 2010 01:58:43 +0000</lastBuildDate>
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		<title>The City Eats Its Own</title>
		<link>http://daneomatic.com/wp/2010/07/26/the-city-eats-its-own/</link>
		<comments>http://daneomatic.com/wp/2010/07/26/the-city-eats-its-own/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 01:58:43 +0000</pubDate>
		<dc:creator>Dane</dc:creator>
				<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Consumerism]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Oregon]]></category>

		<guid isPermaLink="false">http://daneomatic.com/wp/?p=889</guid>
		<description><![CDATA[As one who loves beautiful, old, historic things, and as one who loves American city architecture from the early 1900s, and as one who lived in Oregon for five years, and as one who has a massive crush on Portland, and as one who loves books and needs to be pried from Powell&#8217;s with a [...]]]></description>
			<content:encoded><![CDATA[<p>As one who loves beautiful, old, historic things,<br />
and as one who loves American city architecture from the early 1900s,<br />
and as one who lived in Oregon for five years,<br />
and as one who has a massive crush on Portland,<br />
and as one who loves books and needs to be pried from Powell&#8217;s with a crowbar&#8230;</p>
<p>&#8230;I of course loved it when <a href="http://cabel.name">Cabel Sasser</a> <a href="http://twitter.com/Cabel/status/19104152181">tweeted</a> the following:</p>
<blockquote><p>Renovations for across the street from Powell&#8217;s uncovered this beautiful, untouched tile from the 1900&#8242;s. Cool.</p></blockquote>
<p><a href="http://daneomatic.com/wp/wp-content/uploads/2010/07/133331566.jpg"><img src="http://daneomatic.com/wp/wp-content/uploads/2010/07/133331566-373x500.jpg" alt="Tile Floor from Cabel Sasser" title="Tile Floor from Cabel Sasser" width="373" height="500" class="alignnone size-medium wp-image-890" /></a></p>
<p>And needless to say, I was heartbroken when Cabel <a href="http://twitter.com/Cabel/status/19600800162">followed up</a> a few days later:</p>
<blockquote><p>Well, so much for the beautiful tile floor they uncovered during construction. :(</p></blockquote>
<p><a href="http://daneomatic.com/wp/wp-content/uploads/2010/07/ovrv.jpg"><img src="http://daneomatic.com/wp/wp-content/uploads/2010/07/ovrv-500x373.jpg" alt="Tile Floor from Cabel Sasser a Few Days Later" title="Tile Floor from Cabel Sasser a Few Days Later" width="500" height="373" class="alignnone size-medium wp-image-892" /></a></p>
<p>Cultural metabolism.</p>
<p>If ignorance were not in such great abundance, we could all have nice things.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Outside In: Evoking a Sense of the Natural World in Indoor Spaces</title>
		<link>http://daneomatic.com/wp/2010/04/28/outside-in-presentation/</link>
		<comments>http://daneomatic.com/wp/2010/04/28/outside-in-presentation/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 11:32:03 +0000</pubDate>
		<dc:creator>Dane</dc:creator>
				<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://daneomatic.com/wp/?p=852</guid>
		<description><![CDATA[Last night I delivered my thesis presentation, effectively completing my master&#8217;s degree in human-computer interaction design. Over the last seven months I&#8217;ve been conducting a design exploration into the ways we find nature meaningful to us, and uncovering ways to enliven indoor environments with a sense of the outdoors. Here is the 20-minute presentation: A [...]]]></description>
			<content:encoded><![CDATA[<p>Last night I delivered my thesis presentation, effectively completing my master&#8217;s degree in human-computer interaction design. Over the last seven months I&#8217;ve been conducting a design exploration into the ways we find nature meaningful to us, and uncovering ways to enliven indoor environments with a sense of the outdoors.</p>
<p>Here is the 20-minute presentation:</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11286394&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=11286394&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object></p>
<p>A big, hearty thanks to everyone who came out to see it live and in person!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Gleaming The Cube: Design Principles for Bringing the Outdoors Indoors</title>
		<link>http://daneomatic.com/wp/2010/03/20/gleaming-design-principles/</link>
		<comments>http://daneomatic.com/wp/2010/03/20/gleaming-design-principles/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 04:28:06 +0000</pubDate>
		<dc:creator>Dane</dc:creator>
				<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Embodied]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Outdoors]]></category>

		<guid isPermaLink="false">http://daneomatic.com/wp/?p=798</guid>
		<description><![CDATA[I&#8217;ve been working on my capstone project for two semesters now, trying to figure out a way to introduce a slice of the outdoor experience to the inside world. Playing, recreating and simply being outside is something that is extremely important to me, and based on conversations with my research participants, important to them as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/thegreatsunra/3848472082/" title="For Distant Viewing by thegreatsunra, on Flickr"><img src="http://farm4.static.flickr.com/3546/3848472082_e02a45a729.jpg" width="500" height="375" alt="For Distant Viewing" /></a></p>
<p>I&#8217;ve been working on my capstone project for two semesters now, trying to figure out a way to introduce a slice of the outdoor experience to the inside world. Playing, recreating and simply <em>being</em> outside is something that is extremely important to me, and based on conversations with my research participants, important to them as well.</p>
<p>There&#8217;s an apparent dichotomy between the richly engaging, dynamically changing outside world, and the rather static, sterile, sensory-deprivation tank that is the typical indoor workspace. Regarding the individual who has established a deep, personal connection to the outdoors, or to nature, or to wilderness, how do we improve the quality of life for this person if they have to spend most of their waking hours in an indoor built environment? What sort of experiential qualities are present in an outdoor setting that we can appropriately introduce to an indoor space? How can we do this in a manner that is still aligned with work and business needs?</p>
<p>My interests are not in arriving at a factual, scientifically objective account of outdoor experience, but rather how outdoor spaces are received by our senses, interpreted in our minds, and ultimately made meaningful to us. Mine is a <a href="http://en.wikipedia.org/wiki/Phenomenology_(philosophy)">phenomenological</a> approach, where I am concerned with the experience of <a href="http://en.wikipedia.org/wiki/Direct_realism">direct realism</a>. How does nature reveal itself to our consciousness? How does our consciousness interpret the outdoors, and regard it as meaningful? How is the situatedness of the individual, from their perceptual capabilities, to their social and cultural values, to their memories and lived experiences, how are these evoked by a particular experience, and how do they determine how the individual interprets it?</p>
<p>The goal of my capstone project is to establish a series of high-level design principles that help to guide interaction designers who find themselves trying to evoke a sense of the outdoors in an indoor space. I do not precisely know yet what these principles will be, but a few possible threads have bubbled to the surface.</p>
<h3>The Biological Thread</h3>
<p><a href="http://www.flickr.com/photos/thegreatsunra/3568840815/" title="Green Dude by thegreatsunra, on Flickr"><img src="http://farm4.static.flickr.com/3325/3568840815_a9c3eb17ac.jpg" width="500" height="375" alt="Green Dude" /></a></p>
<p>Most animals have what is called a <a href="http://en.wikipedia.org/wiki/Circadian_rhythm">circadian rhythm</a>, a biological clock that runs on a 24-hour period and determines when an organism wakes up, does certain activities, and goes to sleep. Animals still heed to this internal clock even when deprived of external stimuli, such as the movement of the sun and changes in temperature, and humans are no exception. Despite artificial lighting and built environments, we are still inexplicably bound to this rhythm.</p>
<p>The circadian rhythm is clearly an evolutionary response to the 24-hour day of our planet, and in this way our biology is not only situated in, but largely <em>determined by</em> our environment. Our biological nature is born from the nature of the Earth itself, and its subsequent rhythms. Indeed, the natural length of a day is inescapably woven into the biology of our own humanity.</p>
<p>It goes further than that, however. <a href="http://www.amazon.com/Philosophy-Flesh-Embodied-Challenge-Western/dp/0465056741">Lakoff and Johnson</a> have done extensive work demonstrating that our use of language, and our thoughts themselves, are tightly coupled to a series of primary metaphors that rise out of our experience with our own bodies. The foundation of human thought is bound up not in some kind of disembodied rationality, argue Lakoff and Johnson, but is rather determined by our own embodied cognition. We talk of purpose as a destination, time in terms of motion, and things that are similar as being close together. These are not just convenient linguistic phrases, but are the very foundation of how we structure and make sense of the world.</p>
<p>Our perceptions and subsequent rationalism are a product of our own embodiment, and our embodiment is a product of our biology. Since our biology evolved in response to the inescapable rhythms of the natural world, it would seem that a connection to the outside world is an undeniably important component of our humanity. To deny the rhythms of the outside world is to deny the very thing that makes us human.</p>
<p><strong>As humans we are unavoidably situated in our biology, which influences how we perceive, categorize and make meaning of the world. A design that aims to communicate a sense of the outdoors must consider the biological connection that makes the natural world intrinsically meaningful to us.</strong></p>
<h3>The Cultural Thread</h3>
<p><a href="http://www.flickr.com/photos/thegreatsunra/3577044675/" title="I hope she said yes. by thegreatsunra, on Flickr"><img src="http://farm4.static.flickr.com/3319/3577044675_e1e1f03074.jpg" width="500" height="375" alt="I hope she said yes." /></a></p>
<p>A longstanding claim has been that it is reason, our unique access to a transcendent and objective reality, that distinguishes humans from other animals. The implications of Lakoff and Johnson&#8217;s work, that rationality is not disembodied but is rather a product of our own embodiment, stands to elevate other uniquely human activities such as culture and art to a similar level as reason.</p>
<p>This is certainly not to undercut rational thought, which remains an incredibly powerful tool that, in the case of quantum mechanics, continues to unearth a world that is in direct violation of our common-sense notions of direct realism. It is, however, to demonstrate that reason is not the privileged, disembodied force we may think it is, but is rather determined by the unique nature of our own humanity. If reason (that is, human reason) is one important capability that make us uniquely human, than our other capabilities such as culture and art may be equally important, despite their subjective nature.</p>
<p>Our relationship with the outdoors cannot be described fully in a purely biological, or purely rational, account, as our social and cultural experiences influence our attitudes towards the natural world as well. There is biological precedent for our connection, but the way we ultimately make meaning and form relationships with the outdoors will be highly dependent on the culture we are situated in, and the experiences with the outdoors that we have collected.</p>
<p>As a designer, it is inappropriate to assume that everyone will interpret a palm tree in the same way, or a cactus, or a coniferous tree. For a person in the midwestern United States a palm tree might signify a faraway exotic place to spend spring break, whereas for a person in Florida it may represent just another damn tree. Someone who lives in the mountains may not have the same appreciation for their local topography as someone who grew up in the plains.</p>
<p><strong>The values we associate with the outdoors are heavily influenced by the society and culture we inhabit. A design that aims to communicate a sense of the outdoors must consider the sociocultural relationships its users have with the natural world, and how (or if) it intends to change them.</strong></p>
<h3>The Temporal and Perceptual Thread</h3>
<p><a href="http://www.flickr.com/photos/thegreatsunra/3015455715/" title="Waning Sunlight by thegreatsunra, on Flickr"><img src="http://farm4.static.flickr.com/3191/3015455715_b57692c843.jpg" width="500" height="333" alt="Waning Sunlight" /></a></p>
<p>The natural world changes slowly, often at a rate below immediate human perception. We notice the leaves changing in autumn, but you can&#8217;t sit down and literally <em>watch</em> the leaves change. The sun moves across the sky throughout the day, the days get longer or shorter depending on one&#8217;s latitude and the time of year, and the phases of the moon change. There are, however, changes that we can perceive, such as wind blowing, clouds moving, rain falling, and certainly lightning striking nearby.</p>
<p>The indoor world has limited access to these natural processes, but it does possess some of its own. Co-workers arrive in the morning, fetch their coffee, take bathroom breaks, go to lunch, and eventually filter out for the evening. Human Resources may hang holiday decorations depending on the time of year, and the wear-and-tear of the hallway carpet may become a topic of conversation for bored individuals. Indeed, we are ambiently aware of these processes, often without consciously attending to them or deliberately marking them out.</p>
<p>From an informational standpoint the natural world is always communicating its status, albeit at a level below that of immediate human perception. We notice changes from time to time, but we cannot consciously focus and attend to them, because they cannot be actively witnessed by our senses. The sun moves, the phases of the moon change, the trees bud and the flowers bloom, and while all of these channels communicate information about the state of the outdoors, they are far from being distracting or overwhelming. Thus, a design for bringing a sense of the outdoors indoors would do well for capturing and communicating these slow processes in an elegant manner.</p>
<p>However, part of the intrigue of the outside world is the interplay between these longer imperceivable processes, and the more immediate perceivable ones. I can&#8217;t sit down and watch the sun move across the sky, but on a partly cloudy day I <em>can</em> tell when it comes out from behind a cloud. I can feel and hear the breeze on a windy day, and while I could just barely perceive that thunderhead bearing down on me, I can certainly feel its drenching rain.</p>
<p>This interplay demonstrates how the processes of nature situate themselves in a multi-scalar, almost fractal relationship. Certain changes are perceivable minute-to-minute, hour-to-hour or day-to-day. Others are only noticeable at larger timescales, such as week-to-week, month-to-month or season-to-season. Still other changes are noticeable from year-to-year. The natural world of course works on timescales far beyond this, beyond the limits of human perception and even imagination, and <a href="http://www.youtube.com/watch?v=5q-BH-tvxEg">certain creative designs</a> cast a reflective light on even these vast timescales.</p>
<p><strong>A design that aims to communicate a sense of the outdoors must allow for multiple levels of perception and temporal resolution, utilizing different magnitudes of perceivable change to communicate the multi-scalar cyclic relationships of the natural world.</strong></p>
<p>So that largely summarizes my current work. I&#8217;m not sure if these are the actual design principles I&#8217;m going to roll with, but a few categories definitely seem to be emerging. I&#8217;m deeply interested in a phenomenological standpoint that considers sense-making, sensuality and embodied experience as core to my argument. I have found that a key component to my work is the temporal, multi-scalar, cyclic nature of outdoor processes, as well as the differing levels of human perception of those changes. Indeed, these two principles are tightly woven together at this point, but it may make more sense to split them apart.</p>
<p>I&#8217;m already realizing that I need a principle that considers space, such as the way sunlight filters through leaves or how <a href="http://en.wikipedia.org/wiki/Crepuscular_rays">crepuscular rays</a> fill outdoor space, and mapping these to surfaces in the office or dust particles in the air. Nature has an interesting way of rendering space visible in subtle ways and using it to communicate information, and I&#8217;m fairly certain I need a principle that captures that. I also aim to further explain my design principles by applying them specifically to <em>light</em> as a design medium, based on my <a href="http://vimeo.com/9972741">lighting studies</a>.</p>
<h3>In Summary</h3>
<ul>
<li>As humans we are unavoidably situated in our biology, which influences how we perceive, categorize and make meaning of the world. A design that aims to communicate a sense of the outdoors must consider the biological connection that makes the natural world intrinsically meaningful to us.</li>
<li>The values we associate with the outdoors are heavily influenced by the society and culture we inhabit. A design that aims to communicate a sense of the outdoors must consider the sociocultural relationships its users have with the natural world, and how (or if) it intends to change them.</li>
<li>A design that aims to communicate a sense of the outdoors must allow for multiple levels of perception and temporal resolution, utilizing different magnitudes of perceivable change to communicate the multi-scalar cyclic relationships of the natural world.</li>
</ul>
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		<item>
		<title>Spirit of the Season</title>
		<link>http://daneomatic.com/wp/2009/12/05/spirit-of-the-season/</link>
		<comments>http://daneomatic.com/wp/2009/12/05/spirit-of-the-season/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 02:04:52 +0000</pubDate>
		<dc:creator>Dane</dc:creator>
				<category><![CDATA[Civilization]]></category>

		<guid isPermaLink="false">http://daneomatic.com/wp/?p=695</guid>
		<description><![CDATA[The $300 billion donated to charities last year cost the federal government more than $50 billion in lost tax revenue. Leave it to the New York Times to characterize charitable donations as a bad thing, because they reduce federal tax receipts.]]></description>
			<content:encoded><![CDATA[<blockquote><p>The $300 billion donated to charities last year cost the federal government more than $50 billion in lost tax revenue.</p></blockquote>
<p>Leave it to the New York Times to characterize charitable donations as a bad thing, because they <a href="http://www.nytimes.com/2009/12/06/us/06charity.html">reduce federal tax receipts.</a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Human-Poultry Interaction and Internet Pajamas</title>
		<link>http://daneomatic.com/wp/2009/09/08/human-poultry-interaction/</link>
		<comments>http://daneomatic.com/wp/2009/09/08/human-poultry-interaction/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 01:52:15 +0000</pubDate>
		<dc:creator>Dane</dc:creator>
				<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Consumerism]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interaction]]></category>

		<guid isPermaLink="false">http://daneomatic.com/wp/?p=632</guid>
		<description><![CDATA[You can&#8217;t make this shit up. In this paper, we present novel systems supporting remote interactions between humans and also between humans and animals. We developed interfaces which supports non-verbal modes of communication. We introduce the Poultry.Internet system, a remote multi-modal human-pet interaction system. This system allows humans to remotely touch their pet using a [...]]]></description>
			<content:encoded><![CDATA[<p>You can&#8217;t make this shit up.</p>
<blockquote><p>In this paper, we present novel systems supporting remote interactions between humans and also between humans and animals. We developed interfaces which supports non-verbal modes of communication. We introduce the Poultry.Internet system, a remote multi-modal human-pet interaction system. This system allows humans to remotely touch their pet using a system interconnected through the Internet.</p>
<p>We also present the Internet Pajama, a wearable suit which allows parents to interact with their child. The aim of the system is to allow parents to hug their child while they are not at home.</p></blockquote>
<p><em>- <a href="http://doi.acm.org/10.1145/1230040.1230085">Poultry.Internet and Internet Pajama: novel systems for remote haptic interaction</a></em></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Multitask This</title>
		<link>http://daneomatic.com/wp/2009/08/26/multitask-this/</link>
		<comments>http://daneomatic.com/wp/2009/08/26/multitask-this/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 13:18:49 +0000</pubDate>
		<dc:creator>Dane</dc:creator>
				<category><![CDATA[Civilization]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://daneomatic.com/wp/?p=618</guid>
		<description><![CDATA[Ironic that this article at CNN.com, which cites a study that reveals multitasking may harm one&#8217;s ability to filter out distractions, is interspersed with five headlines and hyperlinks to irrelevant articles on Health.com.]]></description>
			<content:encoded><![CDATA[<p>Ironic that <a href="http://www.cnn.com/2009/HEALTH/08/25/multitasking.harmful/index.html">this article at CNN.com</a>, which cites a study that reveals multitasking may harm one&#8217;s ability to filter out distractions, is interspersed with five headlines and hyperlinks to irrelevant articles on Health.com.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>This is so wrong.</title>
		<link>http://daneomatic.com/wp/2009/08/04/this-is-so-wrong/</link>
		<comments>http://daneomatic.com/wp/2009/08/04/this-is-so-wrong/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 03:57:40 +0000</pubDate>
		<dc:creator>Dane</dc:creator>
				<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Consumerism]]></category>
		<category><![CDATA[Funny]]></category>

		<guid isPermaLink="false">http://daneomatic.com/wp/?p=594</guid>
		<description><![CDATA[Saw this ad on CNN.com today, and honestly I&#8217;ve spent the better part of the day trying to parse the metaphor. The more you think about it, the weirder it gets.]]></description>
			<content:encoded><![CDATA[<p>Saw this ad on CNN.com today, and honestly I&#8217;ve spent the better part of the day trying to parse the metaphor.</p>
<p><img src="http://daneomatic.com/wp/wp-content/uploads/2009/08/prince-charming.png" alt="AccuQuote Ad - If you died today, life insurance could be your family's prince charming." title="If you died today, life insurance could be your family's prince charming." width="324" height="288" class="alignnone size-full wp-image-595" /></p>
<p>The more you think about it, the weirder it gets.</p>
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		<slash:comments>1</slash:comments>
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		<title>&#8220;Talking to Yourself&#8221; Selected as San Francisco&#8217;s Favorite Pastime</title>
		<link>http://daneomatic.com/wp/2009/07/31/favorite-pastime/</link>
		<comments>http://daneomatic.com/wp/2009/07/31/favorite-pastime/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 00:57:40 +0000</pubDate>
		<dc:creator>Dane</dc:creator>
				<category><![CDATA[Biking]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[San Francisco]]></category>

		<guid isPermaLink="false">http://daneomatic.com/wp/?p=591</guid>
		<description><![CDATA[It narrowly beat out &#8220;driving a Prius&#8221;, &#8220;pissing on the sidewalk&#8221;, and &#8220;being a huge dick every time you get behind the wheel and pulling U-turns in the middle of the fucking block&#8221;.]]></description>
			<content:encoded><![CDATA[<p>It narrowly beat out &#8220;driving a Prius&#8221;, &#8220;pissing on the sidewalk&#8221;, and &#8220;being a huge dick every time you get behind the wheel and pulling U-turns in the middle of the fucking block&#8221;.</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Scope</title>
		<link>http://daneomatic.com/wp/2009/07/27/scope/</link>
		<comments>http://daneomatic.com/wp/2009/07/27/scope/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 05:28:49 +0000</pubDate>
		<dc:creator>Dane</dc:creator>
				<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Hans & Umbach]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[San Francisco]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://daneomatic.com/wp/?p=574</guid>
		<description><![CDATA[Maybe you&#8217;ve already heard, but I recently helped launch Adaptive Path&#8217;s new home page. A few of the other kind folks at the office designed it, and I cut it up into its hot-and-buttery front-end code. I used 960.gs for the pixel-perfect CSS grid system, and cooked up some slick back-end code for streaming our [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adaptivepath.com/" title="Home Sweet Home by thegreatsunra, on Flickr"><img src="http://farm3.static.flickr.com/2518/3764905570_37a9673f3a.jpg" width="500" height="375" alt="Home Sweet Home" /></a></p>
<p>Maybe you&#8217;ve already heard, but I recently helped launch <a href="http://www.adaptivepath.com/">Adaptive Path&#8217;s new home page.</a> A few of the other kind folks at the office designed it, and I cut it up into its hot-and-buttery front-end code. I used <a href="http://960.gs/">960.gs</a> for the pixel-perfect CSS grid system, and cooked up some slick back-end code for streaming our recent essays and blog posts into their proper sections.</p>
<p>What&#8217;s more, I wrote some tight little scripts to hit up our Twitter feed and pull down our most recent tweets. Javascript implementations are nice for low-volume sites, but when you get as much traffic as AP you need something a bit more robust. I developed a lightweight caching module that wraps around our call to the Twitter API, keeping our tweets fresh without hitting Twitter on every single (insanely frequent) page load.</p>
<p>Meanwhile, I&#8217;ve pretty much been living at <a href="http://www.museemecaniquesf.com/">Mus&eacute;e M&eacute;canique</a> the last two weekends, digesting their incredible collection of antique coin-operated arcade machines. While these pictures certainly won&#8217;t leave that familiarly cold smell of metal on your hands after you&#8217;re done handling them, I&#8217;ve nevertheless been dropping my observations into a <a href="http://www.flickr.com/photos/thegreatsunra/sets/72157621869557484/">set on Flickr.</a></p>
<p><a href="http://www.flickr.com/photos/thegreatsunra/3757421938/" title="Drop Coin Here by thegreatsunra, on Flickr"><img src="http://farm3.static.flickr.com/2518/3757421938_c255a427b7.jpg" width="500" height="375" alt="Drop Coin Here" /></a></p>
<p><a href="http://www.flickr.com/photos/thegreatsunra/3756630565/" title="The Cail-O-Scope by thegreatsunra, on Flickr"><img src="http://farm3.static.flickr.com/2462/3756630565_dc744af15a.jpg" width="500" height="375" alt="The Cail-O-Scope" /></a></p>
<p><a href="http://www.flickr.com/photos/thegreatsunra/3757441460/" title="Love Tester by thegreatsunra, on Flickr"><img src="http://farm3.static.flickr.com/2487/3757441460_13e0de9a8c.jpg" width="500" height="375" alt="Love Tester" /></a></p>
<p><a href="http://www.flickr.com/photos/thegreatsunra/3756621319/" title="Grope by thegreatsunra, on Flickr"><img src="http://farm4.static.flickr.com/3475/3756621319_eccc7e59a9.jpg" width="500" height="375" alt="Grope" /></a></p>
<p><a href="http://www.flickr.com/photos/thegreatsunra/3757422872/" title="Musée Mécanique by thegreatsunra, on Flickr"><img src="http://farm3.static.flickr.com/2501/3757422872_80a0b3a986.jpg" width="500" height="375" alt="Musée Mécanique" /></a></p>
<p><a href="http://www.flickr.com/photos/thegreatsunra/3764857680/" title="Musée Mécanique by thegreatsunra, on Flickr"><img src="http://farm3.static.flickr.com/2543/3764857680_b8cef430e9.jpg" width="500" height="375" alt="Musée Mécanique" /></a></p>
<p><a href="http://www.flickr.com/photos/thegreatsunra/3764856086/" title="Baseball Score-Board by thegreatsunra, on Flickr"><img src="http://farm3.static.flickr.com/2615/3764856086_5b8bef30cf.jpg" width="500" height="375" alt="Baseball Score-Board" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Analog Interactions</title>
		<link>http://daneomatic.com/wp/2009/07/14/analog-interactions/</link>
		<comments>http://daneomatic.com/wp/2009/07/14/analog-interactions/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 05:41:12 +0000</pubDate>
		<dc:creator>Dane</dc:creator>
				<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Hans & Umbach]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[San Francisco]]></category>

		<guid isPermaLink="false">http://daneomatic.com/wp/?p=567</guid>
		<description><![CDATA[Life has been wonderful and busy. As a hobby I&#8217;ve recently gotten into physical computing, and now properly armed with an Arduino board and a pile of spare parts from Sparkfun and Radio Shack alike I&#8217;ve started kinda hacking electronics and building junk. So far I&#8217;ve got nothing impressive to show for my efforts, but [...]]]></description>
			<content:encoded><![CDATA[<p>Life has been wonderful and busy. As a hobby I&#8217;ve recently gotten into physical computing, and now properly armed with an <a href="http://www.arduino.cc">Arduino board</a> and a pile of spare parts from <a href="http://www.sparkfun.com/">Sparkfun</a> and Radio Shack alike I&#8217;ve started kinda hacking electronics and building junk. So far I&#8217;ve got nothing impressive to show for my efforts, but I&#8217;ve been learning a lot about circuits and resistors and transistors and I find myself uttering things that I never in my life thought I would say. Like, &#8220;These 1/6 watt 330 ohm resistors are absolute pussies when it comes to waterboarding. I mean breadboarding.&#8221;</p>
<p>But see, here&#8217;s the thing. Recently I&#8217;ve taken an interest into analog interactions, those things in the physical world that you interact with every day. You know, switches and knobs and dials and levers and the like. Or at least, that you <em>used</em> to interact with everyday, until someone got it in their head that everything needs to be a touch-sensitive computer screen interactive kiosk management database-backed networked system utility Ronald Reagan.</p>
<p>Now, I like touch screens as much as the next guy, but as humans, as <em>physical</em> beings that live in a <em>physical</em>, tangible world, I feel that touch screens are pedantic and insulting to the sophisticated sense of touch that we have developed over millennia. Thus, I&#8217;ve grown interested in 19th and early 20th century interactions, from slot machines to cash registers to antique cameras, in order to develop a interaction vocabulary that is more rich, nuanced and tactile than the ones we are currently using.</p>
<p>Yes, I&#8217;m looking backward to help us see forward. As the wise <a href="http://www.lileks.com/">James Lileks</a> recently said, &#8220;You might want to take a look into that big storehouse we call THE PAST, because it’s full of interesting, useful items.&#8221; Indeed, I&#8217;m curious about ways to take these old &#8220;analog&#8221; interactions and apply them to modern digital systems in such a way that the digital experience all but evaporates. All that remains on your interface, your beautiful hardwood interface, is levers, knobs, switches, perhaps a rotary dial. Indeed, the user would be &#8220;interacting&#8221; with a database-backed networked system, but all they would &#8220;experience&#8221; would be the physical controls and physical readouts. Like the <a href="http://www.youtube.com/watch?v=HCSbk9JDwPY">Wooden Mirror</a> for instance, which is backed by a digital computing mechanism, even though the computer does not constitute the experiential qualities of the interaction.</p>
<p>So that&#8217;s what I&#8217;m investigating, and that&#8217;s why I&#8217;m suddenly so interested in Arduino. It&#8217;s by far the easiest system available for getting started in physical computing. I can plug in a series of LEDs and push buttons, and in no time at all write a tiny script that tells a microcontroller how to interact with these input and output mechanisms. It&#8217;s cool stuff, and it gets me thinking of interactive systems beyond the conventional screen, keyboard and mouse paradigm.</p>
<p>Over the weekend I took a long jaunt through Noe Valley, up Twin Peaks and then down into Dolores. I ducked into an antique store to help jog my inspiration, and soon discovered that nothing in the store cost less than $3,000. There was a painting on the wall priced at $80,000. I took shallow breaths, lest my foul proletariat breath peel the varnishes from the $7,000 end tables.</p>
<p>On my way out I struck up a conversation with Isak Lindenauer, the curator of this fine antique store, and we proceeded to have an hour-long conversation about unconventional turn-of-the-century lamp controls that he has encountered in his profession. He mentioned a lamp switch, put out by the Wirt company in 1906, that featured not one, but <em>two</em> pull-chains, that one could use to adjust the brightness of the bulb. A hundred-year-old dimmer switch. <em>Brilliant.</em></p>
<p>On Sunday I went on a 20-mile bike ride, headed south and then west past Stern Grove and Lake Merced, and taking the Ocean Highway north back to more familiar territory. I stopped at a coffee shop and struck up a conversation with an old-timer, on account of my &#8220;I&#8217;ve Been To Duluth&#8221; shirt. He was fascinated by the incredible innovation of mechanical engineers during the 19th century, and so our conversation covered the wide expanse of steam engines and books of pressure calculations. Once again the topic of interactivity came up, and we discussed railroad circuitry and analog computing machines and other technologies that seemed to come before their time.</p>
<p>I&#8217;m no expert on these matters, but I believe that when two random encounters in rapid succession both lead to invigorating conversations about a subject that you were already jamming on, that this is indicative that you are, dare we say, <em>onto something.</em></p>
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